Last Updated on February 17, 2022 by OoS

Do you want to make your D&D experience even better? We have the top 3 best Dungeons & Dragons source books that are vital for any game session. We dug them up from researching over 15 books. Go ahead and check out the top 3 below.

Best D&D Sourcebook: The Player’s Handbook

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Player's Handbook (Dungeons & Dragons)
  • In Dungeons & Dragons, you and your friends coauthor your own legend. Guided by a Dungeon Master, you create characters and play their roles in a story, rolling dice and navigating maps as you unfold a tale as limitless as your imagination.
  • The Player’s Handbook is the first of three D&D core rulebooks, along with the Monster Manual and the Dungeon Master’s Guide. The Player’s Handbook is the cornerstone. It’s the foundational text of D&D’s fifth edition—for beginners and for veterans alike.
  • The Player’s Handbook walks you through how to create a Dungeons & Dragons character—the role you’ll play in the D&D world.
  • Dungeons & Dragons is the world’s greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming.
  • Hardcover Book

The Player’s Handbook is the most important source book for D&D 5e. It is considered the foundation of the game and the only one you will ever need if you want to start playing Dungeons & Dragons with friends. This book includes everything there is to know about playing the game and how to navigate through the world. Never start a game without this book.

Best D&D Sourcebook

Dungeons & Dragons Sourcebook: Monster Manual

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Dungeons & Dragons Monster Manual (Core Rulebook, D&D Roleplaying Game)
  • Officially Licensed
  • No Dungeons & Dragons adventure is complete without monsters to challenge the player characters!
  • Contains game statistics and illustrations for creatures like the beholder and the mind flayer.
  • Includes an appendix of nonplayer characters like assassins, druids, gladiators, and more!
  • Hardcover

While the Player’s Handbook is a good foundation for both new and veteran players, you can never have enough knowledge. There are plenty of monsters to slay in the game and the best way to know your enemy is through the official Monster Manual. This source book includes all enemies from the 1st to the 5th edition. It is more than just an encyclopedia: it is everything there is to know about each creature including HP and AP stats. From the origins of they came to be, up to difficulty levels during random encounters, this book is the ultimate knowledge center for combating enemies and befriending the right creatures.

Top Pick D&D Sourcebook: Dungeon Master’s Guide

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Dungeons & Dragons Dungeon Master's Guide (Core Rulebook, D&D Roleplaying Game)
  • Product is for use in the Dungeons and Dragons role playing game
  • Product Number: WOC A92190000
  • Models and games are supplied unpainted and may require assembly or preparation before play
  • Any scenery, paint, or glue is not included.
  • Hardcover Book

When it comes to legendary stories and a great lore to choose from, the Dungeon Master’s Guide is a book that D&D elitists must have. It is considered one of the best stories ever made for D&D and has one of the most complex lores that you could ever create. This is every dungeon master’s dream. You can portray as the hero or villain of the game as well as creating your own set of rules inside your dungeon world.

Conclusion: What Should I Buy

These are the best Dungeons & Dragons source books. It is hard to pick which of the 3 is the best because they are all quite essential. However, the Player’s Handbook should be at the top spot because it is a vital book for every D&D player. If you like to expand the lore of monsters, buy the Monster Manual. And if you like to make your own Dungeon story, the Dungeon Master’s Guide should help.

How many hours is one game?

On average, one tabletop game session takes round 2 to 6 hours, depending on the number of players as well as knowledge on the rules.

Do I need miniatures to play a tabletop RPG?

All you really need is the guidebook and an RNG dice. You may choose to play purely on pen and paper but having miniatures adds more immersion to the game.

How much is a tabletop RPG?

On average, a tabletop RPG costs around 25 to 60 Euro. That is just the book (and the dice if the book includes it). However, you may also want to invest in miniatures and a board to make the game more enjoyable.