A little credit for X-Men Destiny

by Dan on October 9, 2011

Wanna go again, mon ami?

I played through X-Men Destiny this weekend. (I chose Adrian and the Shadow Matter power and played goody-two-shoes for the X-Men faction the whole time). I had seen the negative reviews — Metacritic’s average for the 360 version is an unflattering 48 right now, and I doubt it will go up — and I will neither deny nor try to disprove them. Reviews are opinions based on experience, so there’s no “disproving” them anyway, and at the end of the day, your $60 is still your $60. And while I’m not going to make a habit of defending every game that the critics pan, I noticed a few things in my playthrough that impressed me, and wanted to bring them up for the sake of discussion. To quote another geek franchise, there is good in X-Men Destiny. I have felt it. 

You get to be your favorite X-Men character, but better. 
As you go through the game, you will collect X-Genes — bits and pieces of the powers of X-Men and Brotherhood characters — which you can upgrade with experience points. You can mix and match X-Genes from different characters at the same time (combining, say, Emma Frost’s psi attacks with Toad’s poison ability) or you can equip all the elements from one hero for a bundled bonus. So if you really like Colossus, you can collect all his bits, put them all on at once, and basically be Colossus — yet you also retain all the powers of your original character. And that original character is one you choose to begin with — one of three people with one of three power sets. So as I went through I never felt like I was trapped into playing Cyclops: The Game, but I had the freedom to play Cyclops: The Game whenever I felt like it. And at the same time, I had some familiarity of gameplay throughout, thanks to my core power set. In a Catch-22 situation where half the fans would say “Why can’t I play this guy” and the other half would say “Why do I have to play this guy,” I thought it was a clever and effective way to add flexibility.

You can shift X-Men powers on the fly.
This means “when you are frustrated by the boss battle, swap around your X-Genes until you find something that works.” This was exactly what I did during my battle with Juggernaut — I kept having my ass handed to me, and on the third go-round, I realized, I don’t have to just hit my head against a brick wall. I switched from Iceman garb to Wolverine elements, adding healing and damage-over-time effects, and that matched my strategy better. Based on what I’d learned the first two times, the battle was over in one, smart shot. That felt awesome, and it’s a feature most games don’t offer for the obvious design challenge it represents. This license and concept had a context for it baked right in, and I’m glad the developers went for the opportunity.

The words that fly across the screen are real.
That is, the titles for characters or challenges are 3D objects in the world, and they can be destroyed. In fact, there’s an Achievement/Trophy for smashing a set number of them. A minor thing, but distinctive and fun. I liked that presentation in Zombieland, and I like it interactively here.

Uh...same caption as the first screenshot, really.

The game does not penalize you for replaying it.
After the credits rolled, I selected “Continue” from the main menu to see what it would do. This is what it said: “Welcome to a new playthrough! For this playthrough, your Faction has been reset but your X-Genes and XP invested have not. Go forth and forge a new mutant!” Thank you — that first go-round should be worth something beyond mere Achievements, and playing round two on a tougher skill level would at least keep things interesting. I know this is not the first game to do this, but since the game was designed to be replayed, I’m certainly glad to see it was implemented.

At the same time, I’m not blind; I saw the issues reviewers saw. But I also saw the aforementioned cool stuff, which made the game more fun for me to play, and I’m only a casual X-Men fan (sorry, Marvel maniacs, I had no idea who Caliban or Pixie were before this game). I just wasn’t prepared for any of the positive stuff that ultimately factored into my core enjoyment with the game. Lots of people were articulate in what they did not like, but I didn’t really expect the parts of this game that were, you know, good.

I think that’s the key word there — “expect.” We all go into games with expectations. But basing my expectations on the reviews, I thought this game would be a nightmare, and it actually turned out to be quite enjoyable. Your mileage may vary — the other issues may still not make it worth your time and attention, but the elements I mentioned above wound up making it worth mine.

  • Pushaman55

    I agree with you. I was actually looking forward to the game but then I saw the horrible reviews and it scared me away. I rented it from Redbox and I found it to be quite enjoyable. I was expecting to have it for one day, I ended up having it for the weekend. The points you hit on is what makes the game fun. Sure, it does have many flaws but, I think this is just the beginning. If they do make a second one, that one will be a hit. I really loved the fact that I can be my OWN X-Men. Great idea.

  • Pantless Steve

    Couldn’t agree more. Is the game going to be game of the year? No. Is it going to provide fun gameplay and cool nods to xmen fans? Yes.y only gripe is that it is a little short, but that worked put for me in the end as I played through it twice without blinking. J was so eager to jump back in and see the other side of the story.

  • Pantless Steve

    iPhone typing fail. Hopefully my point came across through my random letters.

  • Anonymous

    I was looking forward to the game and the reviews did little to put me off, I even had a preorder for it. In the end I had to cancel the order along with Batman AC due to an extra expense elsewhere so it turned into a rental. This game is perfect rental material. I ended up finishing it over 2days, I did play through with a new character but that really didn’t add anything to the experience(Adrian seems to be the only character who has an ongoing story in the game) so I went back to my original character to mop up some of those achievements. X-Men destiny was an ambitious project and it does have flaws but it’s worth a try. I would like to see Silicon Knights give it another go. After all there is certainly plenty of feedback for them to work with.

    Personally I loved playing as a new x-man but would have loved to have a little more control of the character, let me pick what they look like and how they act. Silicon Knights could benefit from taking a long hard look at Mass Effect

  • http://pulse.yahoo.com/_O53J37N6OZ2AX4HA6BDAQSZAIU Nick

    Let’s harken back to your past as a game journalist Dan. What would you give X-men Destiny if you were still reviewing back at OXM? You seemed to enjoy the game for the reasons listed above, but you said you also said you saw the flaws that others pointed out. Give us your personal score from 1-11, if you don’t mind.

  • Anonymous

    How about
    this, the game sucks across the board and you work for Activison which
    publishes the game, you are a salesman for your company, your “opinion”
    is therefore not valid.  

  • http://twitter.com/natehubes Nate

    Have you even tried the game?

  • Anonymous

    Really?  How old are you 8?

  • Anonymous

    I was looking forward to this game until I saw some of the game play, which turned me off.  The storyline behind it sounds great and the concept is good too. What I didn’t like was…not the graphics, but the way the world looked.  It was kinda dull and the colors didn’t popped out, like the Spidey games.  Mind you, this is from watching video play. I still want to play the game and it still look like a good game, but not a $60 game.  I will rent it first to play, then if it goes on sale during the holidays, I will pick it up.  Silcon Knight may want to ask Beenox for help on the layout of the game if they make another X-men game

  • http://oneofswords.com/ Dan (OneOfSwords)

    I think I’d give it a little higher score than the Metacritic average — 6.0, maybe 5.5 if I was grumpy on the second playthrough (which I have not done, but would feel compelled to do for an official review, since the game was designed with that in mind). 

    I think you always have two kinds of reviews: Reviews that address value (“Is this game worth your money?”) and reviews that address art (“Is this game moving the genre/license/gaming in general forward?”) I tend to think more people read for the former reason, but it’s tempting for reviewers to write for the latter reason.

    Now, my score still does not tell you “this game is worth your money” because that is still a personal decision, but you will use the review to come to that decision. So…if I think it’s about a 6 out of 10, you have to weigh the other factors out there — other reviews you trust, your X-Men fan intensity, your desire to have that kind of gaming experience over any other — and still figure it out.

    XMD didn’t change my world but it didn’t ruin my day. For some other folks, it apparently ruined their day. I garnered 3s and 4s. For me, it wasn’t a 3 or 4 out of 10, that’s all.

  • Hugh Sterbakov

    Trolling achievement unlocked!

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