Independent Games Competition: It’s on

by Dan on June 2, 2010

Back in February, when Bobby Kotick spoke at the DICE conference, his speech included a bombshell — something about half a million bucks to be awarded as part of an independent games competition. We finally have the details on that competition today, in the form of an official press release as well as a page containing the official rules and entry process.

I’m going to have Laird Malamed, Senior VP & Head of Development, on my podcast tomorrow to talk about some of the details — but I have already heard some incorrect assumptions (and crushing negativity) about why Activision is doing this, so I wanna address that. This competition is not intended as a way for Activision to buy new IPs or even new studios. The only string attached to this prize money is that Activision gets a “first look” deal at the resulting game. Laird has clarified this to Industry Gamers:

If we do a publishing deal, then IP ownership is discussed, and we get the rights to it. For anything else that is submitted or doesn’t win, they keep their IP. One of the reasons we’re using an independent judging system and also using a third-party collection and submission process is that Activision won’t see a majority of submissions at all. Names will be turned into code numbers and all that sort of stuff to protect privacy and to protect IP if they submitted an idea and didn’t win. The ultimate goal here is that they are making their games, and if they win the prize and we don’t publish it, then that’s great, it’s theirs. We hope it comes out and we hope to get to play it.

UPDATE 6/3 (a few times): I want to clarify the IP ownership even further, because Laird’s statement isn’t entirely accurate. Some folks have interpreted the rules and/or Laird’s quote above to mean that Activision will automatically own the IP if you win. I see what they see when I read that quote, but my podcast conversation with Laird was different, so I looked into it and found that Activision does not automatically get the winner’s IP.

If the winner creates a game that Activision would want to publish, then they would discuss that publishing deal after winning, and that publishing deal would involve, as Laird suggests, a discussion of IP ownership. Many publishing deals do involve IP ownership, so I think that’s why he phrased it the way he did — it’s the norm for the industry, but this contest is the first of its kind, and the winner’s situation and resulting deal might be different. According to the lawyers who drew up the rules — because I went back to them and asked — relinquishing IP ownership is not a provision to enter this contest, and the publishing deal would be a separate negotiation, starting from scratch. And of course, first, you have to make a game and win the competition before you can do that…so in terms of the contract, this “maybe down the road if a publishing deal is agreed upon” aspect actually has no bearing on what will be created this summer. If you want to know the rules of the contest, read the rules of the contest.

The only thing the contest rules state about IP is that, by entering, you are assuring Activision that YOU own the IP to what you have created — that is, you’re not using copyrighted characters or music or elements from existing properties, and Activision would not get in trouble for bringing your game to the market. That is a reasonable thing for Activision to ask you to be very, very sure about. But that is quite different from what people have misinterpreted it to be. So, just for the record, the IP of the contest entry game remains the property of its creator unless the creator chooses to relinquish it as part of a publishing deal that may or may not take place after the contest concludes. First, get the money and make your game. Then you can decide what you want to do with the IP.

(And that, folks, is why the site is called OneOfSwords.)

There’s more discussed in that article, as well as my interview with him on this week’s podcast, but that nugget’s worth getting out there before people start assuming things that aren’t there.

The rules are worth reading. Even if you’re not a programmer and can’t create a prototype or show a video of a work in progress or something fancy like that, you might find that you want to enter based on the strength of your game idea and your ability to articulate it.

  • CanadianLagerr

    What a great way for a new designers to get noticed. It's a shame this is only open to the U.S. I have some friends here in Canada that would have loved to enter.

  • http://oneofswords.com/ Dan (OneOfSwords)

    I think it's a victim of the dreaded “contest rules are impossible to negotiate internationally” problem, but I'm not sure. That said, I don't know what would happen if some Canadians worked with some Americans and the Americans submitted on the team's behalf.

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  • a_developer

    What a fucking LIE.

    From their own contest rules:

    “Sending in a Submission constitutes entrant’s consent to give Sponsor a royalty-free, irrevocable, perpetual, non-exclusive license to use, reproduce, modify, publish, create derivative works from, and display such Submission in whole or in part, on a worldwide basis solely for purposes related to the Contest (including judging, advertising, and publicity related thereto). If requested, entrant will sign any documentation required for Sponsor or its designees to make use of the non-exclusive rights entrant is granting to use the Submission.”

    You submit your game to them, YOU GIVE IT UP FOREVER.

    Do not give your game to these assholes!

  • CubicleZombie

    “… solely for purposes related to the Contest “.

    I think that line about sums it up dude.

    If you win and they promote the contest and its winner – they are probably going to want to mention your game in some way.

    Have you entered any of these competitions before? This is some standard stuff that I have seen in every one that I have entered.

    Dude, why are you so angry?

  • http://oneofswords.com/ Dan (OneOfSwords)

    Cubicle has pointed out what I was going to point out — that legal term is only in regards to the contest itself, like if they want to create a video featuring your game as a promotional piece for the contest if you make the finals. But beyond that and whatever business deals you may choose to make, everything is still yours. Which is what Laird said in English above.

    If the rules were as you state, missing that context of “for the purposes related to the Contest,” then I would understand why you'd be upset — but I think you've missed a key fact and that changes everything.

  • a_developer

    From the Terms:
    “In order to be a Finalist, entrant must sign certain Submission documentation provided by Sponsor, which may include some or all of the following: release of claims against Sponsor; acknowledgement of Sponsor's development of game concepts that may be similar to entrant's Submission; first right of refusal to Sponsor for any development or publishing of Submission; agreement to provide Sponsor with splash/title/credits and logo credit similar to “funded in part by the Activision Independent Games Competition Prize 2010″; grant of name and likeness publicity rights to Sponsor; and full representations and warranties regarding the IP ownership of the Submission.”

    This line:
    “acknowledgement of Sponsor's development of game concepts that may be similar to entrant's Submission”

    That line is a license to take your submission, develop it in-house, and not pay you a dime. It is a license to steal, and there's no sugar coating it.

    As I've read elsewhere in a post by John Wilson, an indie developer, this should be renamed the 'Activision Games Acquisition Festival'.

  • http://oneofswords.com/ Dan (OneOfSwords)

    I think that line is to acknowledge that Activision has internal development already underway. If they are currently working on a shooting game with a flying hero for release in 2011 and you submit a shooting game with a flying hero this summer, your shooting game did not inspire their shooting game. “OMG my game has health bars, and Activision put out a game six months later with health bars in it.” There is a vocabulary to game design — it is reasonable that Activision's developers and indie developers speak the same language. And it's likely that Activision is working on concepts now that other developers would also want to explore, so…that line makes a lot of sense.

    What's more (and this is mentioned on this week's podcast, around the 18 minute mark) the judges are independent. Activision only sees the handful of titles selected by the panel. Those finalists (up to 10 max, the rules say) are the games Activision actually sees and picks the winners.

    It's ironic that it's being interpreted the way you see it, because it's there to assure that NOBODY gets screwed. But hey — it costs nothing to enter, and it costs nothing not to enter. If you feel the only winning move is not to play, you are no worse off than where you were last week, before the submissions call went out. Someone else will claim the prize.

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